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Felicity Toad Intro W.I.P.
Felicity Toad
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  • EdenrayCD_edited
Felicity Toad Intro W.I.P.


Hi all, here is an updated test for the intro video, this is a dream sequence that begins the story, both that and a premonition of what is to happen next. Soon the animations will be handled by someone else and I greatly look forward to working with them!

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Felicity Toad is a musical tale, there will be songs dotted throughout the game as you uncover the story. Felicity is an allegory for Eve's casting out in to the corrupted world, it is about how it affects her and how she influences others who are in the world. Lake Eden is destroyed by a storm as the tides are rumbling and the cliffs collapse, forcing Felicity to venture away from the lake and into the forests where she has never been. Many characters and twists await her as she ventures deeper in to the unknown...

Music Music Music!


What's It All About?


What's It About?
Music Music Music!
How's It Going To Work?
How's It Going To Work?


The band has been running for a while now under the name Edenray, we are continuing to write and improve the songs, taking them out to gig here and there to get feedback. It's also fun!

So far we have twelve finished or nearly finished tunes, but we need to get this first batch in to a studio and get them mixed professionally. We are likely to home record them in their individual tracks so that they can be fully mixed and mastered elsewhere.

You can hear some very rough versions on Reverbnation that were recorded on a Dictaphone in a shed, so the sound is no where near 'full' enough yet. We are also training up a keyboardist currently who is very skilled but needs to get to know the songs in completion yet.

You can connect to Reverbnation by clicking the Edenray logo at the top of this page, or go to the player at the bottom of this screen.


I have had to take a year out due to a long term illness, so there has been a lot of thinking going on, I am refactoring much of the game structure now that I have re-started development, so the way levels reach each other will be a lot more suitable for the save system. This is going to be a lot of stress but will be very worth it once everything hangs together in a much more workable manner.

I will also have to simplify the game in certain aspects in order for it to be manageable by myself, I will likely have to change the conversation system/experience entirely in order for everything to work in a more simplified but just as effective manner. 

Prayers will still be collected but will work tied to the main story, which will become more like a visual novel in it's scope.

You will also collect and unlock the songs on your journey, becoming available in the encyclopaedia after an initial play.

The story is going to have to be tightened up, depending on how future development goes I may be able to re-instate side-quests, but as it stands currently the main story is going to be taking focus.

I am obviously a little sad at having to reel in my ambitions for the game but it should all make more sense once it's tied together, and ultimately it will retain it's status as a musical adventure! 





I started using Unity in 2017 and have begun to build my first commercial project. Felicity Toad was born as a question, about what I would enjoy to build, and music is an intrinsic part of that, and hopefully much to the enjoyment of others too.

I was born with a pencil in my hand and have always drawn and written, then my love for music began too when I was around five, I remember hearing 'another brick in the wall' on the radio and being mesmerized, after all I wasn't allowed to listen to 'far-out' stuff at all, and the radio was promptly switched off. This brief moment has stuck with me all of my life. Now I am at the point where I want to combine all the things I love in to one, and Felicity Toad is the child of that love.


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